Introducing Concept Software

Rasmus Skjoldan, Lead Product Manager at Magnolia

Rasmus Skjoldan, Lead Product Manager at Magnolia

How can we as software product managers set up radically experimental projects to gauge the viability of new ideas—without risking ongoing business and without confining ourselves to the restrictions of the current business environment?

Rasmus Skjoldan is Lead Product Manager at Swiss-based software vendor Magnolia and posted this question at a recent Boye Software Product Manager Group meeting in London. 

He shared his inspiration as a product developer by the way the automotive industry uses prototyping – also known as concept cars – and coined the term concept software as a potential answer.

Besides the memorable quote on creating unsellable things as shown in the photo from the group meeting, Rasmus outlined concept software as a way to:

  • explore beyond category

  • consciously design for dreams and emotions

This article is based on a conversation with Rasmus and shares some of the thinking behind what he calls ‘concept software’. 

Software product design must learn from the 1930s auto industry

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To quote Rasmus:

“With both courage and resources on your side there is vast potential value in allowing yourself and your organisation to push experimental product-free prototypes to the customer”

Rasmus first presented these ideas at the Web Summit in Lisbon in November 2016, where his presentation focused on how to design great products through freedom from the narrow-minded focus of bringing a finished product to market as fast as possible.

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One of the key points in Rasmus presentation was how conventional software innovation follows a distinctly different pattern than what the auto industry uses to conceptualize new product ideas. Traditional software prototyping and what is known as concept cars are categorically different approaches to prototyping – with different outcomes:

  1. In traditional software prototyping, you build several rapid prototypes which lead to a decreasing amount of candidates and eventually one sellable product. The cornerstones of the process are failing fast, getting to market quickly and focusing on a single solid offering as the end result. The value in terms of external revenue comes from the working, sellable product, whilst the early prototypes and product candidates, that did not get used, are thrown away.

  2. The concept of concept cars aims to explore multiple ideas in one unrealistic explorative and often futuristic, prototype – which lead to multiple, sellable products. This approach means less throw-away and in turn succeeds slowly, has a slow market entry but which can influence multiple products or product lines. Rasmus asks: “Might we use the same thinking to create a new thing called concept software?”

Concept software changes the game

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As a designer turned technologist turned product manager, Rasmus sees concept software as a way to explore and design differently. There are many examples of concept cars that illustrate this. 

From the customer point of view, concept software has the potential to evolve brand perception, while increasing employee pride internally as the staff gets to work on cool stuff that is showcased to the world. 

When asked to look for examples of concept software, Rasmus cited the work at Magnolia with beacons and apps for fast track to IoT technology, while others mentioned the much-hyped Google Wave and other Google products that failed

When a group member at the Boye group meeting asked how to sell the idea and investment to management, another member quickly replied: “Consider it a clever marketing investment”.